


AMD's driver-level version of dynamic resolution scaling scales the resolution down based upon the metric of screen movement. There, resolution adjusts to GPU load in favour of maintaining a target frame-rate. So how does it work? Put simply, Boost is a very specific form of dynamic resolution scaling, but nothing really like the kind of DRS we see on many console titles. What I'm particularly interested in, however, is Radeon Boost - an AMD-developed method of scaling performance and resolution in real-time for supported games with frame-rate boosts of up to 23 per cent promised by Team Red.ĪMD promises that the performance uplift comes with little loss to visual quality for most users in most cases - which would be quite a feat as the concept of a 'free lunch' in rendering terms is very rare indeed. It seeks to increase the usability, accessibility and speed of the interface, while adding some important new features.

#720p godfall image upgrade#
The year ends for AMD with the release of the Radeon RX 5500 XT and its annual software revamp - and this year's Adrenalin 2020 is rather fascinating upgrade to the UI.
